Frontier mental health research: psychedelics & drug studies

Each month our editorial team sifts through hundreds of papers and curates notable findings—for practitioners and informed readers who want to stay current with the evidence. Subscribe to the monthly Research Digest for expert analysis and concise summaries of key papers.

4 papers

Mind Wandering (Internal Distractibility) in ADHD: A Literature Review

Jane Lanier, Elizabeth Noyes, Joseph Biederman
Journal of Attention Disorders Summary & key facts 2019 68 citations

This literature review searched PubMed, PsycINFO/OVID, and Medline for original English studies that defined both ADHD and mind wandering and used statistical tests. Only nine studies met the rules (eight in adults and one in children). The studies suggest that people with ADHD commonly experience spontaneous mind wandering and that…

Mind wandering and attention Neural and Behavioral Psychology Studies Sleep and Wakefulness Research

Training Positive Rumination in Expressive Writing to Enhance Psychological Adjustment and Working Memory Updating for Maladaptive Ruminators

Hongfei Yang, Huizhong Li
Frontiers in Psychology Summary & key facts 2020 15 citations

This small experiment tested whether training people to use positive rumination during counselor-led expressive writing would help their mood and working memory. Nineteen undergraduates took part: 10 maladaptive ruminators had five weeks of the training and 9 were in a control group. After training, the trained group showed better psychological…

Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes Mind wandering and attention Perfectionism, Procrastination, Anxiety Studies

Affective Uplift During Video Game Play: A Naturalistic Case Study

Matti Vuorre, Nick Ballou, Thomas Hakman, Kristoffer Magnusson, Andrew K Przybylski
Games Research and Practice Summary & key facts 2024 7 citations

This case study looked at 162,325 in-game mood reports from 67,328 play sessions of 8,695 players of the game PowerWash Simulator. On average, players reported a 0.034 (0.032, 0.036) higher mood during play than at the start of sessions on a 0–1 visual scale. The authors estimate that 72.1% (70.8%,…

Digital Games and Media Impact of Technology on Adolescents Mind wandering and attention

Neurodiversity Can Explain Differences in How People Experience Everyday Life

Catherine J Crompton, Alyssa M. Alcorn, Katie Cebula, Sue Fletcher‐Watson

Neurodiversity means people’s brains work in different ways. About one in five people are neurodivergent, and research shows that these differences affect everyday life—for example, people with ADHD often report strong bursts of focus, autistic people can be better at picking out unexpected sounds, and groups with a neurodivergent member…

Creativity in Education and Neuroscience Mind wandering and attention Neuroscience, Education and Cognitive Function
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