Affective Uplift During Video Game Play: A Naturalistic Case Study
This case study looked at 162,325 in-game mood reports from 67,328 play sessions of 8,695 players of the game PowerWash Simulator. On average, players reported a 0.034 (0.032, 0.036) higher mood during play than at the start of sessions on a 0–1 visual scale. The authors estimate that 72.1% (70.8%,…